"We're launching in beta, and we'll add new features as we learn from your feedback and continue exploring what makes social VR experiences most meaningful", says Rachel Franklin, Head of Social VR at Facebook.
F8, Facebook's yearly developer conference, is here again for a two-day info blast from the world's biggest social platform. Rather than only seeing the images from the virtual world, in augmented reality you see images placed atop what is actually there. They can start experimenting by creating AR filters for photos and videos, art projects, AR games, and more. Going forward, Facebook plans to extend the app to other platforms.
While an Oculus Rift is obviously preferred, it's not necessary as anyone with a phone and the Messenger app can join in via video call. To that point, Facebook allows you to use a virtual marker to create 3D shapes that you can move in VR - a neat idea in lieu of allowing you to import virtual objects from a library of assets. There is also a variety of Facebook content to choose from within the Spaces, including 360 videos and photos. Facebook uses the power of computer vision and Simultaneous Localization And Mapping (SLAM) technology to create realistic interactions between virtual and real-world objects. Facebook unveiled its first major step in that direction on Tuesday with Facebook Spaces, an app that makes it possible to spend time with friends in virtual reality. They're calling it Facebook Spaces, and it shouldn't be a surprise that it's all about hanging out with your Facebook friends - in virtual reality.
He said the nature of work would also change: "In the future, I think that more of us are going to contribute to culture and society in ways that are not measured by economics or traditional GDP". Facebook Spaces launches in beta for Oculus Rift and Touch today, and you can download it now from the Oculus Store.
"We all know where we want this to get eventually", Zuckerberg said.