The re-reveal of Beyond Good & Evil 2 was one of the biggest (and sweariest) surprises of E3, but as impressive as the profanity-filled reveal trailer was it was pre-rendered and didn't feature any actual in-game graphics.
There's much more information - including a list of Easter eggs from the cinematic trailer - on the game's official site. While the video itself only shows off a vertical slice of the game, we do catch a glimpse at how space travel works, and how the engine handles planets and universes. I think you will notice one of the game's fanbase sitting in front of the display.
The first look at the in-game graphics shows Beyond Good & Evil 2 to be a game with a surprisingly firm grip on astronomical simulation. Ancel pulls back the camera not only to show how small the city below is in contrast to the continent but then pulls further back to show the larger planet, larger planets further in space and, finally, the solar system.
What you can actually do on these planets remains a mystery for now, as the game is quite early in development.
Check out the tech demo and commentary from Michel Ancel in its 15 minutes glory below. Similarly, most of the plot details we received came in the form of a press release, which explained that Beyond Good and Evil 2 would serve as a prequel to the original.
"We want interactivity to be the heart of the whole experience", Ancel says.
We'll let you know what Beyond Good & Evil 2 news surfaces from tomorrow's video debut.