Believe us when we say that your participation is making the game better, and we're humbled that so many of you took time to not only try the Star Wars Battlefront II Beta, but to share your thoughts with us too. "As a balance goal, we're working towards having the most powerful items in the game only earnable via in-game achievements", they wrote.
As game makers, watching millions of passionate players get their hands on our game has been incredibly exciting and - in many ways - inspiring. This is heightened by the fact that crates will be purchasable with crystals, meaning the more money players invest, the bigger chance they have at getting more powerful loot. Pre-ordering the standard edition of Battlefront 2 gets you Star Wars: The Last Jedi outfits for Kylo Ren and Rey, as well as a total of six Star Cards for upgrading Rey, Kylo and your starfighters. Even before the open beta ended, players were already concerned about how they would be able to progress in online multiplayer.
The publisher said that duplicate Star Cards earned through Crates will be turned into crafting parts which allows users to upgrade their weapons and Star Card abilities. For example, it is looking at changing Strike mode to be best of three, while a new feature is in the works to encourage players that spawn in a wave to work together.
Star Cards, which grant players special weapons and abilities, were also briefly mentioned by EA. This sounds like a fair enough solution, at least short term, but it still appears they haven't found a way to keep the game balanced when the player actually reaches the higher ranks, so it'll be interesting to see if they make more changes.
Further on in the post, they addressed the controversies around the game's loot crate systems, stating that "the complete system was not in the beta" and that some things are, perhaps, not as clear as they could be.
And you, our community, will play a big role in the evolution of the game.