Over a week out from launch, Call of Duty: WW2 is still struggling. Server issues have however marred its social features-and developer Sledgehammer Games has now addressed how it plans to fix them, and when we might expect the forthcoming PC patch.
At least that is what it's supposed to do. According to a post by Sledgehammer Games, they are aware of the problem and will reintroduce dedicated servers to Call of Duty WW2 multiplayer.
"Thanks everyone for your continued support", the post begins. We're seeing millions of fans play every day.
Sledgehammer says it's identified the root cause of game disconnects from servers which is said to also result in lost stats and lobby freezes. "We recognise that and we hear you".
"While our previous Game Update which released early Friday solved several critical needs, unfortunately it also had an adverse effect on server performance", reads the post. As a result, the developers migrated online play to peer-to-peer (P2P) servers in an effort to provide a more stable experience. However, we also know we've had issues, there's frustration. Our objective to return to dedicated servers is our highest priority. Sledgehammer Games detailed may other fixes and issues they are aware of on its official website including problems with headquarters, servers disconnections. Getting the dedicated servers back up and running is the most important task on Sledgehammer's list for now, but Headquarters improvements are on the way. For this reason, we'll wait a bit longer before deploying the patch to the PC in order to ensure everything is the way it needs to be first. You can still do everything in Headquarters with a group that you're playing in and they advise you to use that method if you want to play competitive things like 1v1 matches and shooting range challenges. Sledgehammer Games explains, "HQ is best enjoyed with a thriving, fully populated social community interacting together". Perhaps Call of Duty: WWII, a game that is otherwise polished, wasn't quite ready for wide release and this is evident from the message from the devs above.