Due to the recent proliferation of malfeasance and overreach by the hands of companies like EA and Activision with Star Wars Battlefront 2 and Destiny 2's manipulative in-game monetization schemes, Monster Hunter World fans are surely thankful that the game won't have any kind of microtransaction or loot box system in place at launch. Capcom hasn't revealed how the PC version will differ (if at all) from its console counterpart, but that hasn't stopped Austin from outlining what he'd like to see.
The long stretch that is Monster Hunter World PC version compared to its home console variants is undeniably long.
Taking all of this into account, it looks as if Monster Hunter World's development team has carefully considered the arguments for and against microtransaction systems, and wound up erring on the side of players who are simply exhausted of the practice.
Now they've explained to PC Gamer the delay is a result of a decision to focus on the console development first and then switch over to PC.
Monster Hunter World was originally announced at E3 past year, where it was confirmed for release on Xbox One, PlayStation 4, and PC.
With many newcomers to the series soon to be joining the online servers, a group of Monster Hunter veterans have created a support group called Adopt-a-Hunter. From Jan. 18 to Jan. 22, 2018, players can hunt down the Great Jagras, Barroth, AnJanath, and the Nergigante, which is the title's featured beast. We'll have some Monster Hunter: World videos and other content coming soon. It is also known that the developers plan after the release of regularly release add-ons for Monster Hunter: World with new and exotic monsters. PC gamers will have to wait until fall 2018 to experience the game.
Tsujimoto continued by explaining why the PC port is a more hard task for developers, saying that "There's extra work you need for PC as well".