This was followed by a tweet from publisher Bandai Namco on its Spanish account, stating that Dark Souls Remastered is set to arrive on May 25th for PlayStation 4, Xbox One, PC as well as the Nintendo Switch. That doesn't mean a change in game engine is out of the question, but this will look pretty similar to the version of Dark Souls we already know.
This announcement comes as a great treat for the Souls series.
You can expect to die no matter where you are when the game hits the Switch on May 15th this year. Also, six players will be able to participate in the same online instance this time around, which is up from four in the original. Unfortunately, full support of mouse and keyboard on PC, the creators of Dark Souls Remastered did not provide any information. DARK SOULS: REMASTERED includes the Artorias of the Abyss DLC, as well as improved framerate and resolution from the original DARK SOULS game for an exhilarating return to Lordran. In addition to that, the game now has dedicated server, instead of P2P connection. The Nintendo Switch will run at 1080p on TV mode and 720p while in handheld mode, but it will be locked at 30 fps for both modes. However, that excitement may now be diminished for the PS4 crowd, as it has just revealed there was one fairly significant mistake made in the post: contrary to what was initially stated, the PS4 Pro version of Dark Souls: Remastered won't feature HDR Lighting. The PC version will run at a native 4K resolution, with all textures at 2K unconverted, and will run at 60 fps as well.