Disney (or someone associated with Disney) has once again patched the PC version of 2005's Star Wars: Battlefront II, following the restoration of its multiplayer services a year ago. The new patch introduces minor bug fixes and performance optimization, enhances lobby functionality, fixes the way Steam usernames are displayed, and improves the accuracy of ping calculations.
In case you do not know, Star Wars: Battlefront II was one of the most criticized releases of a year ago for its model of monetization and progression system.
Double Damage, the team behind the cult classic Rebel Galaxy, put the pitch together for Electronic Arts back in 2016, suggesting the kind of space combat we haven't seen since the old days of Star Wars: Jedi Starfighter - or the space battles in the Battlefront series, if you need something more current.
So it's no surprise that Disney and LucasArts tapped GOG to help maintain the game.
In the meantime, Blake Jorgensen attempted to quell some of the backlash by explaining EA's reasoning for foregoing the oft-used practice of making the microtransactions purely cosmetic in Star Wars Battlefront 2. Darth Vader in white probably doesn't make sense, versus in black. Over the past seven days alone the Nexus community has created well over 100 files to offer Star Wars fans all the canon and non-canon skins and tweaks they could possibly want.
Star Wars: Battlefront II is now available on Xbox One, PlayStation 4 and PC.
Meanwhile, DICE's Star Wars Battlefront II's latest DLC added two new maps and new hero characters, and a myriad of other things. EA have partnered with indie studios for their EA Originals program with Fe and A Way Out, but it seems they're not interested in doing so with the Star Wars license - or their contract with Disney would prevent them from that kind of partnership, or they didn't feel right about this particular pitch.