We've seen Telltale build their games on the same engine for well over a decade now, and the flaws in that tech have only become more apparent as the years have gone on and the studio's releases have become more prolific. It might sound incredible, but since their Sam and Max game in 2005, Telltale has largely continued to use that exact same engine for every story game since. In September previous year in an attempt to restructure the company into a successful one, a new CEO was appointed with Pete Hawley after studio co-founder and then-CEO Kevin Bruner was ousted. The once in high regards held studio quickly fell victim to seemingly rushed game releases. It is suggested that the delays to The Wolf Among Us Season 2 and other projects are due to the shift to a new development platform.
But not only human errors are being painted as reasons for Telltale games rapid decline in quality and success.
According to Variety, Telltale's old engine led to poor sales and consumers growing exhausted of the developmental similarities in the latest releases.
Multiple sources have told Variety that Telltale Tool is on the way out. The game was revealed on their official Twitter account with no images or trailer, which makes sense given that they were in the midst of an engine switch.
The Walking Dead: The Final Season's first episode launches on August 14, 2018 for PC, PlayStation 4, and Xbox One.
The Final Season will reportedly be the finale for both the series and the tech which Telltale has been using from the very start.