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Heavy shotguns now fire ten pellets rather than five, but the overall damage of the shot is unchanged, meaning that each individual pellet now does half the damage it did before, but there are twice as many.
Epic Games has also nerfed the "double pump" strategy yet again, as another shotgun will not be able to be fired for "a very short time" after firing another one. It's also added two new named locations: Paradise Palms and Lazy Links, on top of a few anonymous areas that will surprise when you jump out of the Battle Bus.
There's also a new vehicle, the All Terrain Kart (the ATK) which will accommodate your whole squad. Progressive challenges no longer run out at the end of a season, with players able to complete them at their own pace rather than having to rush.
While the new locations and features will capture your attention, Epic has made a number of important tweaks to the in-game mechanics. The center of the 7th, 8th and 9th Storm circles can now shift in random directions instead of just simply shrinking.
But before we get to that, we should probably have a quick overview of the key changes that have been introduced today with the start of Season 5. They're also now rewarded based on aquiring a fixed amount of XP, not based on your season level.
Perhaps the biggest news for Switch players, however, and the addition we know many of you lovely readers have been waiting for, is the addition of gyro controls exclusively for the Nintendo Switch version of the game. They can be toggled on and off, but will allow aiming by moving the controllers.
In 50v50 or 20v20 modes, you'll now get bonus XP up to three times per match for reviving teammates.
If we find more places where you can search floating lightning bolts, then we'll add them as alternative locations.
Everything detailed in Fortnite Season 5's patch notes points us towards a new All Terrain Kart, Rifts that'll take us for a "wild ride", and a string of new biomes.