DOOM Eternal has no release date yet, but don't expect it until mid 2019 at the earliest.
There will be twice as many enemies in DOOM Eternal, compared to the last DOOM.
With QuakeCon 2018 underway at the GayLord Texan Resort in Dallas, Texas, Bethesda kicked off their yearly keynote, with big announcements, including a gameplay reveal for Doom Eternal, which was first unveiled via cinematic trailer, during Bethesda's E3 2018 Press Conference. This will be evolving a bit in Eternal, with a new "invasion" mode being added to the campaign.
The rebooted Doom released in 2016 was a critical triumph, an impeccably designed balance of shooting and melee, based on the idea that video game gunfights are more exciting when you need to keep moving and can't just hang back and shoot from cover. The DOOM Slayer is a demon killing machine, and he goes pretty hard in this gameplay demo, slaying demon after demon in brutal style.
Id Software is also looking to expand the universe's lore more than ever before. Coupled with the grappling hook, movement in Doom Eternal takes the action to another level.
Id creative director Hugo Martin observed on-stage that the Super Shotgun is like the Doom Slayer's "Excalibur" - his trustiest weapon. Our intrepid Doom Slayer jumps, grapples, and brutalizes his way through a ruined cityscape, which has been consumed by grotesque fleshy demon architecture.
Let's get to the part you really care about - the brutality!
In a game design twist that riffs on the likes of Demon's Souls, the developers said you can take control of a demon and invade other player's games.