Burnout, gaming disorder deemed medical diagnoses by WHO

The World Health Organisation defines burn-out as

Burnout, gaming disorder deemed medical diagnoses by WHO

We knew it was coming, at some point or another: a new International Classification of Diseases 11 (ICD-11) update from the World Health organization has recently added "gaming disorder" on the list of harmful tech-related behaviors.

You may remember the motion was first drafted back in January of a year ago, when it was put forward to be included in a new revision of the "International Statistical Classification of Diseases and Related Health Problems" as a "disorder due to addictive behaviour".

The ICD-11, which is described as the "international standard for reporting diseases and health conditions", will come into effect on January 1, 2022. According to them, you can become addicted to video games in the same way you can develop a problem with gambling. In particular, the Culture Ministry, which works to promote the domestic game industry, has officially announced that it would not participate in the consultative body led by the Health Ministry.

The latest revision officially placed gaming disorder in the list of disorders.

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The pattern of gaming behavior may be continuous or episodic and recurrent.

Similarly, the Video Games Coalition told NBC News that their products were 'enjoyed safely and sensibly by more than 2 billion people worldwide, ' adding that video games generate 'educational, therapeutic and recreational value'.

"People who feel burnout are finally fully recognized as having a severe issue", he says. South Korea, a member country of the World Health Organization, also needs to abide by the WHO's decision unless it is an exceptional case.

The global video game industry which includes representatives from across Europe, the United States, Canada, Australia, New Zealand, South Korea, South Africa, and Brazil have called on the World Health Organization member states to rethink their decision.

'We are concerned they reached their conclusion without the consensus of the academic community. "The consequences of today's action could be far-reaching, unintended, and to the detriment of those in need of genuine help", reads the statement.

The WHO state the disorder only affects a small proportion of people who play video games, and advises those who do to keep an eye on how their gaming affects their everyday life.

We don't know about any measures that could be recommended by World Health Organization to treat this new disease.

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