Mass Effect 1 DLC Cut Because of Corrupted Source Code

Image via BioWare

Image via BioWare

Mass Effect Legendary Edition-given a release date yesterday-will include all three games in the trilogy and nearly all the DLC. It gave a taste of Mass Effect multiplayer without the multiplayer. However, there is one piece of DLC that won't be making the cut.

Word of Pinnacle Station's source code woes actually dates back to when the Mass Effect Trilogy was released on the PlayStation 3, As in the Legendary Edition, Pinnacle Station was not included in the PS3 trilogy and at the time the developers shared it was due to a source code corruption. That particular bit of DLC was actually developed by a different team, Demiurge Studios, and despite EA and BioWare managing to obtain backups for the code from Demiurge, almost all the data was corrupted.

The Mass Effect Legendary Edition game page confirmed that the remakes will feature "super-sharp resolution, faster framerates, and lovely visual enhancements", but no specifics were revealed.

Even on the Xbox 360, there were bugs reported that would render the DLC useless if the previous content pack was installed. Game director Mac Walters says "leaving it all on the cutting-room floor, it was heartbreaking".

Re-creating the DLC would have taken six months with "most" of Legendary Edition's team, Walters said.

You might've been able to guess that if you've been closely watching the previous re-releases of the first Mass Effect. Rather than a narrative-driven expansion - like the third game's venerable Citadel DLC - Pinnacle focused more on gameplay, serving up about a dozen timed combat missions, wave battles, and other general tasks. In this article, I'll outline what exactly we're going to be getting when the trilogy launches.

Mass Effect Legendary Edition launches March 14th for Xbox One, PlayStation 4, and PC with forward compatibility and "targeted enhancements" for Xbox Series X and PlayStation 5.

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